
XRC Toolkit
The XRC Toolkit is a collection of tools and 3D interaction techniques, developed by the XR Collaboratory, to accelerate AR/VR prototyping. These modular, reusable packages are used across all our prototyping activities, including research explorations, collaborations, and student projects.
SELECTED PACKAGES
Explorations
We study different themes and 3D interaction challenges through project activities called Explorations. These projects are frequently used to test XRC Toolkit components in specific application contexts.
SELECTED EXPLORATIONS
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Campus Designer
The Campus Designer project enables members of the XR Collaboratory to deploy their interaction techniques in the context of a 3D design tool, as well as for iteration and evaluation of XRC Toolkit packages.
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Marble Run
The Marble Run project allows XR Collaboratory members to quickly iterate on system control techniques for controlling motors and robot prototypes. Student contributors: Vikram Pandian, Grant Hinkle
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Campus Walker
Campus Walker explores how we might navigate and interact with virtual environments using real-time volumetric avatars
Collaborations
We collaborate with Cornell faculty on AR/VR-related projects in fields such as computer vision, computer graphics, and human-computer interaction, as well as application domains such as healthcare and architecture.
SELECTED COLLABORATIONS
Student Projects
We provide mentorship for several student projects each semester at Cornell Tech.
See also course projects.
Graph Sketch: AI-Integrated Spatial Mind-Mapping Tool for XR
Student: Connor Pugh
Independent Study at the XR Collaboratory
Spring 2025
ZoomAR: Magnification Tool for Precise Manipulation in Augmented Reality
Student: Zhening Zhu
Independent Study at the XR Collaboratory
Spring 2025
Asymmetric Remote Collaboration using Tangible Interaction in Augmented Reality
Student: Connor Pugh
Independent Study at the XR Collaboratory
Fall 2024
Gaze + Cheek: Hands-free System Control in VR
Student: Zhening Zhu
Independent Study at the XR Collaboratory
Fall 2024
Multi-Object Image Plane Lasso Selection
Student: Connor Pugh
Independent Study at the XR Collaboratory
Spring 2024
Expand Miniature: Selection based on Progressive Refinement in Dense VR Environments
Student: Sissel Sun
Independent Study at the XR Collaboratory
Spring 2024
Automatic Extraction of Procedural Tasks from Egocentric Videos
Student: Ruslana Yurtyn
Independent Study at the XR Collaboratory
Spring 2024
Project Ideate: A Spatial LLM-Powered Environment for Design Ideation & Synthesis
Student: Rishik Sarkar
Independent Study at the XR Collaboratory
Spring 2025
Draw Extrude: XR Technique for Adding New Forms to 3D Meshes
Student: Tamara Bo Rabin
Independent Study at the XR Collaboratory
Spring 2025
Cross-Device Augmented Reality Interactions for Mobile Phones and Head-Mounted Displays
Student: Qingxuan Yan
Independent Study at the XR Collaboratory
Fall 2024
Enhancing Gaze + Pinch Depth Control using Microgestures in Extended Reality
Student: Connor Pugh
Independent Study at the XR Collaboratory
Fall 2024
Interaction Tasks
Student: David Lou
Independent Research at the XR Collaboratory
Spring 2024
In-situ Playback of Immersive Recordings
Student: Amitesh Sinha
Independent Study at the XR Collaboratory
Spring 2024
Touch Motors
Student: Michael Hanlon (based on prior work by Grant Hinkle and Vikram Pandian)
Independent Study at the XR Collaboratory
Spring 2024
ADDITIONAL STUDENT PROJECTS