XRC Toolkit

The XRC Toolkit is a collection of tools and 3D interaction techniques, developed by the XR Collaboratory, to accelerate AR/VR prototyping. These modular, reusable packages are used across all our prototyping activities, including research explorations, collaborations, and student projects.

SELECTED PACKAGES

Explorations

We study different themes and 3D interaction challenges through project activities called Explorations. These projects are frequently used to test XRC Toolkit components in specific application contexts.

SELECTED EXPLORATIONS

  • Campus Designer

    The Campus Designer project enables members of the XR Collaboratory to deploy their interaction techniques in the context of a 3D design tool, as well as for iteration and evaluation of XRC Toolkit packages.

  • Marble Run

    The Marble Run project allows XR Collaboratory members to quickly iterate on system control techniques for controlling motors and robot prototypes. Student contributors: Vikram Pandian, Grant Hinkle

  • Campus Walker

    Campus Walker explores how we might navigate and interact with virtual environments using real-time volumetric avatars

Collaborations

We collaborate with Cornell faculty on AR/VR-related projects in fields such as computer vision, computer graphics, and human-computer interaction, as well as application domains such as healthcare and architecture.

SELECTED COLLABORATIONS

Student Projects

We provide mentorship for several student projects each semester at Cornell Tech.
See also course projects.

Graph Sketch: AI-Integrated Spatial Mind-Mapping Tool for XR
Student: Connor Pugh
Independent Study at the XR Collaboratory
Spring 2025

ZoomAR: Magnification Tool for Precise Manipulation in Augmented Reality
Student: Zhening Zhu
Independent Study at the XR Collaboratory
Spring 2025

Asymmetric Remote Collaboration using Tangible Interaction in Augmented Reality
Student: Connor Pugh
Independent Study at the XR Collaboratory
Fall 2024

Gaze + Cheek: Hands-free System Control in VR
Student: Zhening Zhu
Independent Study at the XR Collaboratory
Fall 2024

Multi-Object Image Plane Lasso Selection
Student: Connor Pugh
Independent Study at the XR Collaboratory
Spring 2024

Expand Miniature: Selection based on Progressive Refinement in Dense VR Environments
Student: Sissel Sun
Independent Study at the XR Collaboratory
Spring 2024

Automatic Extraction of Procedural Tasks from Egocentric Videos
Student: Ruslana Yurtyn
Independent Study at the XR Collaboratory
Spring 2024

Project Ideate: A Spatial LLM-Powered Environment for Design Ideation & Synthesis
Student: Rishik Sarkar
Independent Study at the XR Collaboratory
Spring 2025

Draw Extrude: XR Technique for Adding New Forms to 3D Meshes
Student: Tamara Bo Rabin
Independent Study at the XR Collaboratory
Spring 2025

Cross-Device Augmented Reality Interactions for Mobile Phones and Head-Mounted Displays
Student: Qingxuan Yan
Independent Study at the XR Collaboratory
Fall 2024

Enhancing Gaze + Pinch Depth Control using Microgestures in Extended Reality
Student: Connor Pugh
Independent Study at the XR Collaboratory
Fall 2024

Interaction Tasks
Student: David Lou
Independent Research at the XR Collaboratory
Spring 2024

In-situ Playback of Immersive Recordings
Student: Amitesh Sinha
Independent Study at the XR Collaboratory
Spring 2024

Touch Motors
Student: Michael Hanlon (based on prior work by Grant Hinkle and Vikram Pandian)
Independent Study at the XR Collaboratory
Spring 2024

ADDITIONAL STUDENT PROJECTS